Moving into a monster attacks it. Moving into gold picks it up automatically.
Weapons ) — Wield with w. Damage depends on type: dagger (1d4) up to two-handed sword (1d10). Scrolls of enchant weapon add a +bonus.
Armor [ — Wear with W, remove with T. Reduces damage taken (AC). Leather=2 up to Plate Mail=7.
Potions ! — Drink with q. They are unidentified until consumed. Effects include healing, extra healing, gaining a level, gaining strength, speed, confusion, or poison.
Scrolls ? — Read with r. Unidentified until read. Effects: identify items, teleport, enchant weapon/armor, fireball, confuse monsters, or genocide an entire monster species.
Food % — Eat with e. You grow hungry over time — if you starve you lose HP each turn. Keep food on hand!
Gold $ — Collected automatically when you step on it. Tracked in your score.
Monsters move toward you when they can see you. They have varying speed — bats move twice per turn, zombies half speed. Special abilities:
Undead monsters (Zombie, Vampire, Lich) are immune to some effects. Tougher monsters appear on deeper levels.
🗡 Always wield a weapon — bare hands deal far less damage.
🛡 Wear armor as soon as you find it to reduce incoming damage.
🍖 Watch your hunger bar — eat before you reach "Hungry" status.
🧪 Unidentified potions and scrolls are risky but powerful — read/drink them or use scrolls of identify.
⚡ Scroll of teleportation can save your life when surrounded.
🔥 Scroll of fire damages all visible monsters — useful in crowds.
💀 Nymphs steal items — kill them before they get close!
🏆 The Amulet of Yendor is hidden on level 20. Reach it to win!